Category Archives: Interviews

Interviews with people working to better the game industry.

UPDATED: Interview with Ryan Creighton of Untold Entertainment and Andy Moore of Radial Games about current projects and technique

Untold Radial by eurekas_castle Above is the interview I got to enjoy with developers Andy Moore and Ryan Henson Creighton at FGS 2011.  After attending the panel discussion on “Getting Your Game Sponsored” at FGS 2011 I tracked down moderator Creighton of Untold Entertainment. We enjoyed our lunches together and talked shop a bit. He runs UE in Canada where (GET THIS!) the government helps fund his projects! Governement and gaming?! I was shocked! But apparently ’tis true, and the … Continue reading

Mochi Media CEO Jameson Hsu talks about MM and Adobe’s release of “Molehill” at FGS 2011

Interview with Mochi Media CEO Jameson Hsu by eurekas_castle Here is a short interview with Mochi Media CEO Jameson Hsu moments after Adobe announced their 10am launch of the “Molehill” API. Adobe unveiled the program at the third annual Flash Game Summit in San Francisco on Sunday, Feb. 27, 2011. Tweet

‘Crush the Castle 2′ takes home two Mochi Awards at Flash Game Summit 2011

It was a surprising day for Crush the Castle 2 programmer Joey Betz and artist Chris Condon. Taking home the Mochi Award for Best Flash Game Port and Best Art Game, the duo are stoked that they don’t have to split the award in half. They were the only game that took home more than one award. Check back later tonight for a special interview with the duo about winning! Here’s a list of the other game winners: Best Indie … Continue reading

Happy and Employed: Q&A with 3D/2D artist Vance Wu from Zynga

Vance Wu, 23, is a 3D/2D artist at Zynga working on their newest game, Cityville. Graduating from the Art Institute of San Francisco in Spring, 2008 he’s happy to have found a good job in our struggling economy at such a young age. Continue reading

Welcome to my castle

Flash games are like an internet sitcom: They’ll entertain you for 15-60 minutes…you’ll remember that you enjoyed and possibly tell your friends about it, but you can never remember the punchline of the joke (or ending of the game)…just that it was really awesome and they should watch (or play) too. Continue reading